This is dependent on color distribution of units in all the pools. Rate | Orb color: The chance to summon a specific Hero given that their orb color has appeared and is being summoned from.This rate × 5 is the chance for the Hero to show up at all in one of the 5 orbs in a summoning session. This includes all focus and non-focus rarities for the Hero. This is the chance for a randomly selected orb to contain the Hero. Appearance rate: Individual appearance rate.The Hero rates tables shows the chances for specific Heroes.None: Chance for no orbs of this color to show up in a summoning session.At least one: Chance for at least one of this orb color to show up in a summoning session.All: The chance for all orbs to be a certain color.Individual: The chance for a randomly selected orb to be a certain color.The orb color distribution table displays the chances for a certain orb color to appear.Never got Gunnthra, so I don't have the wind blessing.See Summonable Heroes for a full table of the regular pool of summonable heroes. I just wish, as unimportant as they are, that they wouldn't lock the blessings behind units that aren't even able to be received aside from B8% banners. I'm glad because if he was free, then how many people would actually pull from the banner? Not very happy because V!Ike has a chance of winning the event for the free 5*. I was upset that they didn't make Guunthra free because it didn't make sense that she wasn't and Fjorm was, but I'm actually sorta glad (and sorta not glad) that V!Ike isn't free. Make the legendary heroes available for free either when the legendary banner starts or soon afterwards:.I'm just glad Fjorm won't be in the next one. Having 3 units per color sounds good, but it's pretty annoying, especially since they've had Xander since.the last B8% banner. Reducing the number of focus heroes on the banner:.Besides, I thought you don't actually have a legit 8% of pulling a single unit? Isn't it like a combined percentage of 8% for pulling one of the three, or something? Increasing the 5* focus rate from 8% and reduce the 3* and 4* rate:Įh, increasing it from 8%to something higher is probably not the best idea, but I don't mind the reduced 3* and 4* rate.So IS should give players a neutral legendary hero at least for the people who haven't been lucky enough to get either. Gunnthrá has only been able to be obtained by summoning and she seems to play an important role in the main story at the moment, and not everyone has her or Radiant Dawn Ike, and are likely not going to be able to get one when the banners end, so many people are going to be missing out on getting the best out of the blessings. Make the legendary heroes available for free either when the legendary banner starts or soon afterwards: As of right now, Fjorm is the only legendary hero that's been given to everyone for free.So reducing the number of focus units would provide people with at least a better chance that what it is now. Reducing the number of focus heroes on the banner: I mean it's nice they're giving us another opportunity to get seasonal units, but for me, there's far too many focus units, there's usually 12 of them to try and get, which means with the 8% you have a less than 1% chance of getting one, and that's not taking the 3 and 4*s into account, heck the normal banners give the focus units a much better chance than the legendary banners.Increasing the 5* focus rate from 8% and reduce the 3* and 4* rate: To be honest, I don't think 8% is high enough for getting any 5*s at all, especially how there's not even a non-focus rate, so it's even harder to get 1 5*, especially with how many 5* focus heroes that are available, which brings me to my next idea.So I've been wondering about the current issues that these legendary banners have at the moment and I would like to know your ideas on what IS can do to improve them in the future.įor me, I think some ideas to make them better could be:
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